C++ 36-37 智能指针分析
36 经典问题解析三
关于赋值的疑问
什么时候需要重载赋值操作符?编译器是否提供默认的赋值操作?
- 编译器为每个类默认重载了赋值操作符
- 默认的赋值操作符仅完成浅拷贝
- 当需要进行深拷贝时必须重载赋值操作符
- 赋值操作符与拷贝构造函数有相同的存在意义
编程实验:默认赋值操作符重载
#include <iostream>
#include <string>
using namespace std;
class Test {
int* m_pointer;
public:
Test() {
m_pointer = nullptr;
}
Test(int i) {
m_pointer = new int(i);
}
Test(const Test& obj) {
m_pointer = new int(*obj.m_pointer);
}
void print() {
cout << "m_pointer = " << hex << m_pointer << endl;
}
~Test() {
delete m_pointer;
}
};
int main() {
Test t1 = 1; // t1.m_pointer指向0xFF010203(举例)
Test t2; // t2.m_pointer指向nullptr
t2 = t1; // t2.m_pointer同样指向0xFF010203
t1.print();
t2.print();
// t2被释放,销毁0xFF010203内存空间
// t1被释放,再次销毁0xFF010203内存空间
return 0;
}
一般性原则:重载赋值操作符,必然需要实现深拷贝!
数组类的优化
//IntArray.h
#ifndef _INTARRAY_H_
#define _INTARRAY_H_
class IntArray {
private:
int m_length;
int* m_pointer;
IntArray(int len);
IntArray(const IntArray& obj);
bool construct();
public:
static IntArray* NewInstance(int length);
int length();
bool get(int index, int& value);
bool set(int index ,int value);
int& operator [] (int index);
IntArray& operator = (const IntArray& obj);
IntArray& self();
~IntArray();
};
#endif
//IntArray.cpp
#include "IntArray.h"
IntArray::IntArray(int len) {
m_length = len;
}
bool IntArray::construct() {
bool ret = true;
m_pointer = new int[m_length];
if( m_pointer ) {
for(int i=0; i<m_length; i++) {
m_pointer[i] = 0;
}
} else {
ret = false;
}
return ret;
}
IntArray* IntArray::NewInstance(int length) {
IntArray* ret = new IntArray(length);
if( !(ret && ret->construct()) ) {
delete ret;
ret = 0;
}
return ret;
}
int IntArray::length() {
return m_length;
}
bool IntArray::get(int index, int& value) {
bool ret = (0 <= index) && (index < length());
if( ret ) {
value = m_pointer[index];
}
return ret;
}
bool IntArray::set(int index, int value) {
bool ret = (0 <= index) && (index < length());
if( ret ) {
m_pointer[index] = value;
}
return ret;
}
int& IntArray::operator [] (int index) {
return m_pointer[index];
}
IntArray& IntArray::operator = (const IntArray& obj) {
if( this != &obj ) {
int* pointer = new int[obj.m_length];
if( pointer ) {
for(int i=0; i<obj.m_length; i++) {
pointer[i] = obj.m_pointer[i];
}
m_length = obj.m_length;
delete[] m_pointer;
m_pointer = pointer;
}
}
return *this;
}
IntArray& IntArray::self() {
return *this;
}
IntArray::~IntArray() {
delete[]m_pointer;
}
//main.cpp
#include <iostream>
#include <string>
#include "IntArray.h"
using namespace std;
int main() {
IntArray* a = IntArray::NewInstance(5);
IntArray* b = IntArray::NewInstance(10);
if( a && b ) {
IntArray& array = a->self();
IntArray& brray = b->self();
cout << "array.length() = " << array.length() << endl;
cout << "brray.length() = " << brray.length() << endl;
array = brray;
cout << "array.length() = " << array.length() << endl;
cout << "brray.length() = " << brray.length() << endl;
}
delete a;
delete b;
return 0;
}